#ifndef SCENE_H
#define SCENE_H
#include "Geometry.h"
#include "Light.h"
#include "Color.h"
#include <string>
#include <vector>
#include <fstream>

class Scene{
	public:
		Scene(std::ifstream &inputFile);
		~Scene();
		double near, left, bottom, right, top;
		int xRes, yRes;
		Color backgroundColor, ambientColor;
		std::string outputFilename;
		std::vector<Geometry*> objects;
		std::vector<Light> lights;
};
#endif

